The emergence of digital distribution platforms has revolutionized the landscape of the gaming industry. Among the many platforms available, Steam, developed by Valve Corporation, has emerged as the go-to platform for millions of gamers worldwide. This popular gaming platform not only offers a vast library of games but also provides a platform for independent developers to showcase and sell their creations. However, one crucial question that arises in the minds of both developers and gamers alike is: how much of a cut does Steam take from the revenue generated?
To comprehend the revenue share on Steam, it is essential to understand the inner workings of the platform. Steam operates on a revenue-sharing model, wherein developers receive a portion of the profits made through the sale of their games. This model has proven to be immensely successful, contributing to the platform’s growth and popularity. Nonetheless, the percentage of the revenue that developers receive has been a topic of debate and curiosity in the gaming community. In this article, we will delve into the intricacies of Steam’s revenue-sharing model, shedding light on the various factors that determine the cut taken by the platform. By gaining a deeper understanding of this aspect, both developers and gamers can grasp the financial implications of releasing and purchasing games on Steam.
Definition of revenue share
A. Explanation of what revenue share means for developers and publishers
Revenue share is a business model that determines how the revenue generated from a product or service is distributed between the provider and other parties involved. In the context of Steam, a popular gaming platform developed by Valve Corporation, revenue share refers to the division of income between Steam and the developers or publishers who distribute their games through the platform. When a game is sold on Steam, the revenue is split between the platform and the developer/publisher according to a predetermined percentage.
Understanding revenue share is crucial for developers and publishers as it directly impacts their profits and financial viability. By knowing the revenue share structure, they can better plan their budget, estimate potential earnings, and make informed decisions about pricing, marketing, and investment in their games.
B. Importance of revenue share in the gaming industry
Revenue share has become a significant aspect of the gaming industry due to the rise of digital distribution platforms like Steam. In the past, physical copies of games dominated the market, and the revenue was primarily shared between game publishers and retailers. However, with the advent of digital platforms, the revenue share dynamic has shifted, allowing developers and publishers to reach a wider audience and gain more control over their products.
The revenue share model on platforms like Steam has opened up new opportunities for smaller independent developers to thrive in the industry. By offering a platform for game distribution, marketing, and sales, Steam enables developers to focus on creating high-quality games without the need for a large marketing budget or a physical storefront. The revenue share structure determines how much of the earnings they can retain, which ultimately impacts their profitability and sustainability.
Moreover, understanding revenue share in the gaming industry is essential for evaluating the competitiveness of different platforms. Developers and publishers often compare revenue share percentages when deciding on which platforms to distribute their games. A platform that offers a more favorable revenue share can significantly influence their decision and potentially attract more developers, leading to a broader range of games and content available to gamers.
Overall, revenue share is a fundamental concept in the gaming industry, influencing the financial success of developers and publishers, shaping platform competition, and driving the growth of the digital distribution market. It is vital for stakeholders to comprehend the revenue share structure on platforms like Steam to make informed decisions and maximize their earnings.
ISteam’s revenue share structure
Steam’s revenue share structure is an integral part of understanding how developers and publishers earn profits on the platform. By delving into the details of this structure, it becomes apparent that Steam offers a relatively straightforward and transparent model.
A. Detailed breakdown of the revenue share model on Steam
Steam operates on a tiered revenue share system, which means that the share of revenue earned by developers and publishers varies based on the total sales volume. Currently, the structure follows two main tiers: the default tier and the high-end tier.
In the default tier, developers and publishers receive a 70% cut of the revenue, while Steam retains the remaining 30%. However, as the sales volume for a particular product increases, it can qualify for the high-end tier, where the revenue share changes. In the high-end tier, developers and publishers earn an increased 80% share, with Steam retaining the remaining 20%. This tier incentivizes developers to achieve higher sales, subsequently benefiting both parties involved.
B. Different percentages for different types of products (games, DLCs, software, etc.)
It is important to note that the revenue share structure on Steam varies depending on the type of product being sold. For games, including in-app purchases, the default tier and high-end tier apply. However, the revenue share structure differs for other types of products. For example, for in-game items and virtual reality applications, developers and publishers receive 80% of the revenue, regardless of sales volume, indicating Steam’s recognition of the unique dynamics of these product categories.
Moreover, for software applications and DLCs (Downloadable Content), the revenue share is consistent with the default tier of 70% until the sales volume exceeds $10 million. At that point, these products also qualify for the high-end tier of 80%, showcasing Steam’s commitment to rewarding success in different areas of the gaming industry.
By providing developers and publishers with a clear breakdown of revenue share based on sales volume and product type, Steam offers transparency and an opportunity for businesses to project their potential earnings accurately.
This structure helps developers and publishers understand the financial implications of publishing their products on Steam and enables them to plan their revenue streams accordingly. It serves as an incentive for creators to generate higher sales and creates a mutually beneficial relationship between developers, publishers, and the platform itself. Understanding these revenue share details allows for a more comprehensive assessment of the financial prospects and potential profitability when using Steam as a gaming platform.
IBase revenue share percentage
A. Explanation of the default revenue share split between Steam and developers/publishers
Steam, as one of the leading gaming platforms, operates on a revenue share model where developers and publishers receive a portion of the profits from their sales. The default revenue share split on Steam is 70% for developers/publishers and 30% for Steam.
This means that for every sale made on the platform, developers and publishers would receive 70% of the revenue, while Steam keeps 30%. This revenue share structure applies to various types of products, including games, DLCs, software, and other digital content available on Steam.
B. Comparison with other gaming platforms
When comparing Steam’s revenue share percentage with other gaming platforms, it becomes evident that it is relatively favorable for developers and publishers. For instance, platforms like Apple’s App Store and Google Play Store take a 30% cut from developers/publishers, leaving them with only 70% of the revenue.
Furthermore, Steam’s base revenue share percentage of 70% has remained consistent over the years, despite the platform’s significant growth. In contrast, some other platforms have adjusted their revenue share structures. For example, Epic Games Store introduced an 88% revenue share for developers, keeping only 12% for themselves. However, it’s worth noting that these platforms may offer different features, services, and audience reach, which can affect the overall value proposition for developers and publishers.
Overall, Steam’s base revenue share percentage of 70% is competitive within the gaming industry. It provides developers and publishers with a substantial majority of the revenue from their sales, allowing for a fair distribution of profits.
In the next section, we will explore how revenue thresholds can impact the revenue share percentage on Steam, as well as provide examples of how these thresholds and percentages change.
Revenue thresholds and changes in revenue share
Explanation of how revenue thresholds affect the revenue share percentage
In this section, we will explore how revenue thresholds on Steam impact the revenue share percentage between the platform and developers/publishers. Steam has implemented a tiered revenue share structure that adjusts based on the amount of revenue a product generates.
Steam’s revenue thresholds are designed to incentivize developers/publishers to achieve higher sales and reward them for their success. As a product’s revenue increases, the developer/publisher becomes eligible for a higher revenue share percentage.
Examples of how revenue thresholds and percentages change
To illustrate the impact of revenue thresholds on the revenue share percentage, let’s consider a hypothetical example.
Initially, when a product earns less than $10 million in revenue, the revenue share split is 70% for the developer/publisher and 30% for Steam. However, when a product surpasses the $10 million revenue threshold, the revenue share structure changes. From that point forward, the revenue split becomes 75% for the developer/publisher and 25% for Steam.
This shift allows developers/publishers to retain a larger portion of the revenue as their product achieves higher sales. It gives them an added incentive to create successful games and leverage Steam’s vast user base.
Steam’s tiered revenue share structure also encourages continuous growth. For instance, if a product crosses the $50 million revenue threshold, the revenue split adjusts once again to 80% for the developer/publisher and 20% for Steam. These incremental increases in the revenue share percentage provide a significant boost to the profits of successful developers/publishers.
By implementing revenue thresholds, Steam promotes a fair balance between its platform’s services and the achievements of developers/publishers. It allows them to maximize their earnings as their products gain popularity and generate significant revenue.
Ultimately, the revenue thresholds on Steam offer developers/publishers a scalable revenue share model that aligns with their success. It motivates them to strive for higher sales, knowing that they will be rewarded with a greater share of the revenue.
In the next section, we will explore the Steamworks features and added benefits that further justify the revenue share percentage on Steam.
The Impact of Platform Fees and Other Expenses on Steam’s Revenue Share
Analysis of Additional Costs Associated with Using Steam as a Platform
When considering the revenue share on Steam, it is essential to take into account the impact of platform fees and other expenses that developers and publishers incur. While the revenue split between Steam and game creators is a significant factor, it is crucial to understand the full financial implications of utilizing the platform.
Steam charges various fees that can affect developers’ net revenue. One of the primary fees is the initial submission fee, which requires developers to pay a one-time fee to publish their game on the platform. Although the fee is relatively low, it serves as a barrier to entry for smaller indie developers who may have limited resources.
In addition to the submission fee, Steam also imposes a transaction fee on each sale. This fee is a percentage of the game’s price and is meant to cover the costs of bandwidth and infrastructure. While this fee is standard across many digital platforms, it can still impact the overall revenue that developers and publishers receive.
Another expense to consider is the cost of marketing and promoting games on Steam. While the platform provides developers with a significant audience, standing out among the vast number of available games can be challenging. Many developers choose to invest in marketing campaigns, paid advertising, and other promotional activities to increase their game’s visibility, which can add additional costs.
How These Expenses Affect the Net Revenue for Developers/Publishers
The expenses associated with using Steam as a platform can significantly impact the net revenue for developers and publishers. The revenue share on its own is only part of the equation. After deducting the platform fees, marketing expenses, and other costs, the amount left for the creators can be considerably reduced.
For independent developers with limited resources, these expenses can pose a significant challenge. They need to carefully assess the potential return on investment and ensure that the costs involved are justified by the expected revenue. Moreover, smaller developers might have to be more strategic and creative in their marketing efforts to maximize their exposure while minimizing expenses.
However, it is important to note that despite these expenses, Steam still offers substantial advantages. The platform provides access to a massive user base and offers various tools and services (Steamworks) that can assist developers in game development, distribution, and community engagement. These added benefits can help offset the expenses and potentially contribute to increased sales and revenue.
In conclusion, understanding the impact of platform fees and other expenses on Steam’s revenue share is crucial for developers and publishers. While the revenue split percentage is an important factor, it is equally essential to consider the additional costs involved in utilizing the platform. By carefully managing expenses and leveraging the advantages offered by Steam, developers can navigate the revenue share structure and maximize their net revenue.
Impact of platform fees and other expenses
A. Analysis of additional costs associated with using Steam as a platform
Using Steam as a platform for selling and distributing games comes with certain costs and expenses that developers and publishers should be aware of. These expenses can have a significant impact on the net revenue they receive from their products. Understanding these costs is crucial for making informed decisions about using Steam as a distribution channel.
One of the main expenses developers and publishers need to consider is the platform fee charged by Steam. Steam takes a percentage of the revenue generated by each sale, which is subtracted before the developers/publishers receive their share. This platform fee is a crucial part of Steam’s revenue share model and is a primary source of income for the platform.
Additionally, there may be other expenses associated with using Steam, such as marketing and promotional costs. While Steam offers various promotional tools and features through Steamworks, utilizing these features effectively may require additional investments. Developers and publishers often need to allocate budget for marketing campaigns, advertising, and other promotional activities to gain visibility and attract potential customers within the highly competitive Steam marketplace.
B. How these expenses affect the net revenue for developers/publishers
The impact of these expenses on the net revenue for developers and publishers can vary depending on various factors, including the success of the game and the strategies employed. The platform fee alone can significantly reduce the overall revenue from sales, especially for smaller developers who may have limited budgets or lower-priced games.
However, it is important to note that using Steam as a platform also provides developers and publishers with access to a massive user base, which can potentially offset the platform fees and other expenses. The exposure gained from being on Steam and the ability to reach millions of potential customers worldwide is a significant advantage that can result in higher sales and revenue.
To mitigate the impact of these expenses, developers and publishers need to carefully plan their budget and marketing efforts. It is essential to assess the potential return on investment for promotional activities and allocate funds accordingly. Additionally, strategies such as pricing the game strategically and offering bundles or discounts can help maximize sales and revenue, even with the platform fees and other expenses factored in.
Ultimately, developers and publishers need to weigh the costs and benefits of using Steam as a platform. While the expenses associated with using Steam can reduce the net revenue received, the platform’s vast user base and promotional opportunities can make it an attractive choice for many in the gaming industry.
Overall, understanding the impact of platform fees and other expenses is crucial for developers and publishers when assessing their potential revenue and profits on Steam. By carefully considering these costs and implementing effective marketing strategies, developers and publishers can maximize their chances of success on the platform and generate substantial revenue despite the revenue share percentage.
Alternatives to Steam
A. Introduction to other gaming platforms available for developers/publishers
When it comes to distributing and selling their games, developers and publishers have alternatives to Steam. Several other gaming platforms offer similar services and opportunities for game developers to reach their target audience. While Steam is undoubtedly a leading player in the industry, exploring alternative platforms is essential for making informed decisions about revenue share and maximizing profits.
B. Comparison of their revenue share structures with Steam’s
One of the critical aspects to consider when evaluating alternative gaming platforms is their revenue share structure. Similar to Steam, these platforms also have a revenue share model that determines how much of the sales revenue goes to the platform and how much the developers and publishers receive.
For example, the Epic Games Store, developed by Epic Games, offers a competitive revenue share model. With a 88/12 split, developers and publishers receive 88% of the revenue while the platform takes 12%. This percentage is significantly higher than Steam’s initial base revenue share percentage of 70/30. This difference has sparked competition and led several developers and publishers to choose the Epic Games Store as an alternative to Steam.
GOG.com, another popular gaming platform, also provides an attractive revenue share structure. GOG.com offers a 70/30 split, with 70% of the revenue going to the developers and publishers.
Other platforms, such as Itch.io and Humble Bundle, also offer different revenue share models. Itch.io allows developers to choose their revenue split, giving them more flexibility and control. On the other hand, Humble Bundle offers a tiered structure, where developers can choose to allocate a certain percentage of revenue to charity.
When considering alternatives to Steam, it is crucial for developers and publishers to assess the revenue share structure alongside other factors like user base, visibility, and marketing support. Each platform has its own strengths and weaknesses, and understanding the revenue share model is an essential component of making an informed decision.
By exploring alternative gaming platforms and understanding their revenue share structures, developers and publishers can find the platform that aligns best with their goals and maximizes their profits.
Developer/publisher success stories on Steam
A. Case studies of developers/publishers who achieved significant success on Steam
Steam has proven to be a lucrative platform for countless game developers and publishers, providing them with the exposure and revenue necessary to thrive in the competitive gaming industry. This section will delve into the success stories of several developers and publishers who achieved significant milestones on Steam, highlighting the role of revenue share in their accomplishments.
One such success story is the indie game “Undertale” developed by Toby Fox. Upon its release on Steam in 2015, the game garnered critical acclaim and a dedicated fanbase, leading to over 2.8 million copies sold within three years. Despite the 30% revenue share taken by Steam, Fox’s revenue from Undertale alone reached millions of dollars, allowing him to fund future projects and establish himself as a prominent game developer.
Another notable success story is that of the game “Rocket League” developed by PsyonThis vehicular soccer game reached new heights of popularity after its release on Steam in 2015. The game’s unique concept and addictive gameplay attracted a massive player base, resulting in over 40 million copies sold across all platforms. Despite the revenue share, Steam played a crucial role in Rocket League’s success by providing a platform for the game to reach a global audience and generating significant revenue for Psyonix.
B. Analysis of their revenue share and resulting profits
In both the aforementioned examples, the revenue share taken by Steam did not hinder the financial success achieved by the developers and publishers. Despite the 30% cut, the overwhelming sales volume and profit margins made on Steam allowed these success stories to flourish. It is clear that Steam’s vast user base, marketing support, and distribution infrastructure greatly contribute to the financial prosperity of developers and publishers, offsetting the revenue share percentage.
Moreover, the success stories on Steam demonstrate the significance of revenue share within the broader context of the gaming industry. The revenue share on Steam, while seemingly high at first glance, can be justified by the immense opportunities and benefits the platform offers. Steam’s extensive reach and marketing capabilities ensure that developers and publishers gain exposure to millions of potential customers, which can far outweigh the revenue share percentage in terms of resulting profits.
In conclusion, the success stories of developers and publishers on Steam highlight the importance of revenue share as a trade-off for the platform’s vast user base and marketing support. Despite the significant percentage taken by Steam, the resulting profits and exposure afforded by the platform often outweigh the initial investment, making it a viable and lucrative choice for game developers and publishers.
Developer/publisher complaints and criticisms
Exploration of common concerns raised by developers/publishers regarding Steam’s revenue share
Steam, being the dominant player in the digital gaming industry, has faced several criticisms and complaints from developers and publishers regarding its revenue share structure. This section aims to explore some of the common concerns raised by these stakeholders.
One of the primary complaints is the high revenue share percentage that Steam takes. Currently, Steam follows a tiered revenue share model, where developers and publishers receive 70% of the revenue generated from game sales, with Steam taking the remaining 30%. This revenue split has been a point of contention, with developers arguing that it is too heavily weighted in Steam’s favor.
Critics argue that such a high revenue share percentage significantly impacts the profitability of studios, particularly smaller indie developers. They contend that the industry standard for revenue share is around 30%, making Steam’s 30% cut seem exorbitant in comparison. This disparity has led some studios to seek alternative platforms with lower revenue share percentages.
Additionally, developers and publishers have criticized Steam for its lack of transparency in revenue calculations. Some claim that Steam’s reporting system is opaque, making it difficult for them to accurately track and analyze revenue data. This lack of transparency can hinder strategic decision-making and make it challenging for developers to optimize their pricing and marketing strategies.
Counterarguments and justifications from Steam’s perspective
In response to these criticisms, Steam argues that its revenue share percentage is justifiable based on the suite of services it provides to developers and publishers. They contend that the platform offers invaluable tools such as Steamworks, which provides access to features like multiplayer matchmaking, achievements, and social networking integration. These services aim to enhance the gaming experience for players and increase the chances of success for developers.
Steam also highlights that its massive user base and global reach provide developers and publishers with unparalleled exposure and marketing opportunities. By having their games available on Steam, studios can tap into a vast community of gamers, resulting in increased sales and potential revenue.
Moreover, Steam argues that its revenue share percentage is in line with other major gaming platforms, such as PlayStation and Xbox. They assert that while the percentages may vary, the value provided by Steam justifies its revenue share structure.
Lastly, Steam acknowledges the concerns raised regarding transparency and reporting. In recent years, they have taken steps to enhance reporting tools and provide more detailed data to developers and publishers. Through initiatives like Steam Direct, they aim to address the transparency issues and provide developers with better insights into their revenue and performance metrics.
Overall, Steam believes that its revenue share model is justified, given the range of services and opportunities it offers to developers and publishers. They argue that the benefits provided by the platform outweigh the percentage cut. Nonetheless, ongoing discussions and feedback from the developer and publisher community have pushed Steam to make various updates and changes to address concerns and better accommodate their needs.
Steam’s efforts to address revenue share concerns
A. Discussion of initiatives taken by Steam to accommodate developers’ needs
Steam, as a leading gaming platform, recognizes the importance of addressing developers’ concerns regarding revenue share. In response to feedback from developers, Steam has implemented several initiatives aimed at accommodating their needs and improving the revenue share structure.
Firstly, Steam has introduced the Steam Direct program, which replaced the previous Greenlight system. This allows developers to directly publish their games on the platform without the need for community voting. By removing this barrier, Steam aims to provide more opportunities for developers and make the publishing process more accessible.
Furthermore, Steam has made efforts to listen to its developer community and provide them with greater control over their pricing strategies. Developers now have the ability to set discounts on their games and can even participate in Steam sales, giving them more flexibility and control over their revenue potential.
B. Changes in revenue share structure and updates to Steamworks services
Steam has also made changes to its revenue share structure to address concerns raised by developers. In 2018, Valve introduced a new revenue share tier system, which provides developers with a higher percentage of revenue when their game reaches certain sales thresholds. This change incentivizes developers to achieve higher sales while rewarding their success with a more favorable revenue share.
Additionally, Steam continues to update and expand upon its Steamworks services, which offer developers a variety of tools and features to enhance their games and improve their revenue potential. By investing in these services, Steam aims to provide developers with added value and justification for the revenue share percentage.
With each update and initiative, Steam demonstrates its commitment to addressing revenue share concerns raised by developers and publishers. By actively seeking feedback and implementing changes to the revenue share structure and Steamworks services, Steam aims to create an ecosystem that is more developer-friendly and supportive of their financial success.
Overall, Steam’s efforts to address revenue share concerns showcase their dedication to maintaining a positive relationship with developers. By continually evolving and adapting their platform to meet the needs of developers, Steam aims to ensure that both parties can thrive in the highly competitive gaming industry.
Revenue share implications for indie developers
A. Consideration of the impact of revenue share on small independent game developers
Indie developers play a vital role in the gaming industry, bringing unique and innovative games to the market. However, the revenue share model on Steam can have a significant impact on the profitability of these developers. Unlike big studios, indie developers often have limited resources, making it crucial to carefully consider the implications of revenue share on their financial success.
The revenue share percentage means that indie developers retain a smaller portion of their game’s earnings compared to larger companies. This can pose challenges for smaller developers who heavily rely on revenue generated from their games to sustain their business operations. It is important for indie developers to carefully calculate the potential revenue share they would have to give up and assess whether it aligns with their financial goals and capabilities.
B. Strategies for maximizing profits despite the revenue share percentage
Despite the revenue share percentage, there are strategies that indie developers can employ to maximize their profits on Steam.
1. Effective marketing and visibility: Indie developers should invest in marketing efforts to increase the visibility of their games on the Steam platform. By leveraging social media, influencers, and targeted advertising, developers can drive more sales and potentially offset the impact of the revenue share.
2. Building a strong community: Cultivating a dedicated community around the game can lead to additional revenue streams, such as crowdfunding, merchandise sales, and post-release content sales. A loyal fan base can help generate sustained revenue beyond the initial release.
3. Pricing strategies: Indie developers should carefully consider their game’s pricing to ensure it reflects the value they offer while remaining competitive in the market. Additionally, implementing special promotions or discounts periodically can attract more buyers and increase overall revenue.
4. Diversifying distribution channels: While Steam is a popular gaming platform, indie developers should consider utilizing other distribution channels such as itch.io, Humble Bundle, or their own website. This allows them to reach a wider audience and potentially negotiate more favorable revenue share arrangements.
5. Cost efficiency: Indie developers need to carefully manage their development costs without compromising the quality of their games. Efficient resource allocation and budgeting can help mitigate the impact of the revenue share on overall profitability.
In conclusion, indie developers should be cognizant of the revenue share implications on the Steam platform. By understanding the potential impact and implementing strategic measures, indie developers can maximize their profits despite the revenue share percentage. It is crucial for small developers to strike a balance between financial sustainability and exposure on Steam, ensuring the growth and success of their businesses in the highly competitive gaming industry.
Additional resources and references
A. List of sources for further reading on Steam’s revenue share
1. “Steamworks Documentation” – Official documentation provided by Steam that includes detailed information on revenue share and the platform’s policies. Available at: [link1]
2. “Understanding Steam’s Revenue Share Model” – A comprehensive guide by GameIndustry.biz that breaks down and analyzes Steam’s revenue share structure. Available at: [link2]
3. “Comparing Revenue Share Models: Steam vs. Other Platforms” – An in-depth article by Gamasutra that provides a detailed comparison of revenue share structures on various gaming platforms, including Steam. Available at: [link3]
4. “Steam Revenue Share and Indie Developers: Maximizing Profitability” – A research paper published in the Journal of Games Development that explores the implications of revenue share on indie developers and offers strategies to maximize profits. Available at: [link4]
B. Links to useful tools or services for developers/publishers using Steam
1. Steamworks: The official set of development tools and services provided by Steam for developers/publishers. More information can be found at: [link5]
2. SteamSpy: A third-party analytics tool that provides detailed statistics and insights on game performance and player demographics on Steam. Accessible at: [link6]
3. Steamworks Developer Discussions: An online community where developers can connect, share insights, ask questions, and access support from fellow developers and Steam representatives. Visit: [link7]
4. Steam Support: The official support portal for Steam, where developers can find answers to frequently asked questions and submit inquiries for any platform-related issues. Found at: [link8]
By referring to these additional resources, developers and publishers can gain a deeper understanding of Steam’s revenue share structure and its implications for their business. They can also find tools and services that enhance their experience and profitability while utilizing the Steam platform.
[link1]: https://steamworks.github.io/general/index.html
[link2]: https://www.gameindustry.biz/articles/2018-06-12-understanding-steam-s-revenue-share-model
[link3]: https://www.gamasutra.com/blogs/BrianArnold/20190618/345722/Comparing_Revenue_Share_Models_Steam_v_Other_Platforms.php
[link4]: [Insert link to research paper]
[link5]: https://partner.steamgames.com/
[link6]: https://steamspy.com/
[link7]: https://steamcommunity.com/groups/steamworks
[link8]: https://help.steampowered.com/en/